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Brawl your way through the desert’s heat
and reach the Great Oasis!

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In the center of the desert, two mysterious cactuses awake. Together, driven by their insatiable thirst, they embark on a journey to the great oasis, a bottomless fountain of precious water. Fight yourselves through the heat of the sun during daytime, discover rare water supplies at night and grow new skills in a heated 2 player beat-em-up for Nintendo Switch™!

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In this fifth-semester project, two players take on the scorching heat of the desert and have to work together to not dry out.

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It was a great challenge to develop for Nintendo Switch. I set up a combo and upgrade system to support all the features the cacti have. Furthermore, the Rumble feature of the Switch was utilized to build a searching mechanic for water hidden in the sand.

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After completing that semester I upgraded the systems architecture massively and implemented some new environmental obstacles as well as new UI functionality by myself.

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Development / Tool Development / Sound Management - Jule Randzio

Tech Art / 3D Generalist / Game Design / 

3D Environment Artist - Lazaro Beckmann

Game Designer/ Enemy Designer / Vision Keeper / Animation - Max Pellegrino

Production Management / Character Design and Modeling / Lighting / Animation - Clara Truchsess

Sound Designer - Oliver Hönig

Sound FX - Gabriel Arlauskas / Simon Haase

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Winter 2019 - Sommer 2020
6+
Nintendo  Switch
Couch-Coop
Beat em up

Showreel 2019

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Showreel 2020

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Contact
Jule Randzio  
Am Kavalleriesand 43
64295 Darmstadt
01525 / 6444066
jule.randzio@icloud.com
29.10.1997 / Hamburg
Staatsangehörigkeit: deutsch
Social

© 2019 by Jule Randzio

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